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Fantasy ground 5e homebrew classes1/3/2024 ( a) Five Hand Axes or ( b) A Shortbow with 20 arrows.( a) A Martial Weapon and a Shield or ( b) 2 Martial Weapons.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose 2 from Athletics, Deception, Insight, Intimidation, Persuasion and Perception Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Dark Knight level after 1stĪrmor: Lght armor, Medium armor, Heavy Armor, Shields Hit Points at 1st Level: 10 + Constitution modifier Third, choose the martial weapon and a shield, shortbow with 20 arrows, scale mail, and a dungeoneer's pack for your starting equipment.Īs a Dark Knight you gain the following class features. First, Strength should be your highest ability score, followed by Charisma. You can make a Dark Knight quickly by following these suggestions. How did your character become a dark knight? Were they once a renowned warrior, who gave up their glory to wander the land? Were they once in service to a king, only to be deposed from service, whether or not by their own choice? Or, were they led astray from a once righteous path to follow the course of the darkness within themselves? Whether or not they use that dark power for good or evil is entirely up to them. Oftentimes, they rely on the power of darkness to meet their own ends. They forge their own destiny through life, taking work where they can. His work done, the dwarf begins his journey back to his home, where his wife and children await him.Įverybody has evil within them, but it is dark knights who utilize that inner evil for their own every day purposes.Ī dark knight is a knight without a master. Soon, the devil is beaten into submission, and sealed in the depths of its infernal realm. Every blow staggers the fiend, every movement is blindingly fast. ![]() That smile soon fades, when the dwarf charges forward with a strength and vigor as if their fight had just begun. The fiend smiles, as it sees the dwarf call upon the evil power within him. But, the dwarf knows that if he loses, those he loves shall be doomed to the fiend's rule. With a mighty swing, the devil knocks the dwarf off his feet, and rolling to the floor. Blow after blow is traded between the two, but the devil proves itself stronger. The only thing that saves her is the healing touch of her paladin sister.Ī dwarf is locked in mortal combat against a fiend from the foulest depths. The power has eaten away at her, and the human's life is now dwindling. She charges the monster, and cleaves it cleanly in two. She calls upon an evil power within herself. The human raises her head, and sees the beholder ready its magic. The beholder parries every blow, and knocks the human back. Every blow is meant to send the beholder to unfathomable darkness. The human raises her shield and readies her sword. The monster is tenacious, but the human is as well. None of the other villains in the tavern dare to attack, knowing they will meet the same fate if they try.Ī human fights valiantly against a beholder in its lair. Before he can shout, his head is slashed from his shoulders, and the tiefling appears like a shadow brought to light. The bandit fires, and is shocked to see his bolt pass through the tiefling. His contract readies his crossbow under the table. Among them, there is contract at a table. He finds the inside filled to the brim with outlaws and scoundrels of all walks. A known hive of scum and villainy, he knows that this is where he will find his prey. Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 5E Compatible ruleset.A tiefling casually saunters into a tavern. Designed for Fantasy Grounds version 3.3.5 and higher.
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